Archive for the ‘XBox 360’ Category

Halo: Reach Topped the Gaming Charts

Tuesday, October 19th, 2010

Halo: Reach was launched with a big bang making sales of $200 million in its first twenty four hours on the shelve. It has even surpassed Halo 3 by 20,000 units sold on the first day. This makes it the biggest release by Microsoft so far. All games, movies and other entertainment launches this year have been outperformed by Halo: Reach. The only possible contender to beat this release might be the upcoming XBox Kinect launch. Microsoft has really been building the tension about Kinect and the accompanying games for Kinect and so it may just outsell Halo Reach.

The game that features a battle between humans and aliens, Reach, has been recorded as the biggest Halo hit so far. The company seems to be quite content with the first week’s sales figures in both United States and Europe. The UK gaming industry witnessed the fifth biggest game launch with the release of Halo: Reach. By October 16, 2010, Reach sales were over 5.55 million copies worldwide. The response was best in Europe followed by United States and Japan. The first-person shooter game by Bungie has been chosen by industry professionals as the top-selling game of 2010.

Popular Video Games that Make Great Christmas Gifts

Tuesday, October 12th, 2010

If know someone who loves to play video games, why not make their wish come true and get them one of the most popular video games available right now? There are plenty of video game options depending on what type of games they like to play. If you are unsure of what games they enjoy playing, then check out the most popular video games right now to give you an idea for Christmas gifts.

Starcraft II

Starcraft II is the long awaited sequel to the original video game that took over 10 years to be released. This video game is played right on the computer and no game system is needed for it. The game is set years into the future and deals with different races fighting against each other for control of the universe. Anyone who liked playing the original Starcraft will love the sequel and all the updated features.

Medal of Honor

Medal of Honor was recently released for both Playstation 3 and Xbox 360. It follows the Elite Special Forces as the set out in the rugged lands of Afghanistan. This game is for anyone who is fan of shooting games or military games and is expected to be a huge hit during Christmas. Video game fans will love taking on this action role as they fight the bad guys and defend the United States.

Call of Duty: Black Ops

This is another video game that is available on Playstation 3, Xbox 360, Nintendo Wii, and PCs.  It will be released just in time for Christmas shopping this year and has a lot of video game enthusiasts excited. Call of Duty: Black Ops is similar to Medal of Honor as they are both first person shooter games but this game takes place during the Cold War. Additional features have been added to this game from the other Call of Duty games that are expected to heighten the player’s experience while playing the game. If you know someone who has enjoyed the six other Call of Duty games, they will absolutely love this game for Christmas.

Video games always make for fun gifts especially when they can be played with family and friends. If you know one of your friends or family members loves to play video games, then consider one these popular games to make their Christmas a little bit more special this year.

XBox Kinect Games Are Not for Everything

Friday, October 1st, 2010

I saw this today from Detructoid:

Kinect is kind of a big deal. Since the motion controller (or as some call it, “the un-controller”) was first announced at E3 09, the hands-free controller has built up quite a reputation. Some have said that Kinect isn’t really even a videogame control device and is in fact a supernatural force created by magic. Microsoft seems to have gotten wind of Kinect’s ability to inspire awe in those that are yet to experience it, hence their clown-packed, Tron-elephant-laden Kinect showcase at last summer’s E3. If Bill Gates and company are embracing the notion that Kinect is some sort of otherworldly device, I fear that they’ll live to regret it.

I don’t think that level of hype is good for the console. Kinect may be good for a lot of things, but in my experience, magic isn’t one of them. I had the opportunity to use Kinect to play Child of Eden, one of the most mystical, otherworldly games I’ve ever seen. By the end of my play-through, I came away feeling jealous of those around me who had opted to play the game with a standard controller.

This is the thing that I think people are not aware of. XBox Kinect games will be suited form some types of video games. Others will not be well suited to be made for or ported to support Kinect functionality. Any game that needs a high degree of precision or any game that employs the use of many different and/or simultaneous controller button will be difficult to develop for the platform. Games like Child of Eden just don’t work. Bowling games, and baseball games can be played with large imprecise motions that can work well with a motion detecting platform. This is why the Wii started with these types of games and most game manufacturers have focused on developing for the genres. This is exactly where the Kinect will do well if it is to do so. These are the types of games that work for a motion control platform, and these are the games for Kinect that will ultimately work,

Halo: Reach for Xbox 360

Monday, September 20th, 2010
The much awaited Bungie creation, Halo: Reach for Xbox 360, was released on September 14 all across North America, Australia and Europe. It s a multi-player first-person shooter game and the final Halo game by Bungie.

Xbox 360 Limited Edition “Halo Reach Front

The game play is set in the year 2552. You are a member of the Noble Team, an elite super-soldier squad, on planet Reach which is one of the last human colonies to fall to alien Covenant. Most of the game involves ground-based fire fights with aliens. There are also come aerial attacks over the urban skyline and in the outer space. During the course of the game you remain intrigued by the ‘firefight’, ‘gruntocalypse’ and ‘rocketfight’ against the Covenant enemies. There are options to choose the type of aliens you want to battle against and a wide variety of weapons to select from. You can even control how strong or fast you want your soldiers to be.

The heat and frenzy of the game is not many other shooter games have been able to replicate. It is available on stores for $59.99. Now we just need to see if Microsoft plans to add Halo to its growing list of XBox Kinect games.

Backbreaker

Tuesday, September 14th, 2010

American football is one of those sports that you either understand or you don’t. The principle is fairly simple; it’s like rugby, but you can pass forward and a defender’s objective is to tackle his opponent as hard as possible.

505 Games’ recently released Backbreaker takes the relative pain out of the sport, in the process making it easier to understand. After firing up the game, it is advised to run through the short tutorial. Well, it isn’t exactly short, but it concisely explains the basic moves in tackling, running, passing and evading a marauding band of puffed up athletes. The game isn’t licensed by any NFL teams (Electronic Arts have the exclusive rights to those), so all the team that the player can choose from are fictional, which is also ok, since the sport isn’t that huge in South Africa anyways.

Having learned the basics and picking a random team with a nice ring (like New England Militia), the game play is rather straight forward. If the opposing team is kicking off, the game engine will automatically swap to the athlete who is best in line to catch the ball. A ring will appear on the field as to where the ball will land, and running into the vicinity will catch it.
Then it’s a matter of running, ducking and spinning to gain the most ground before being thumped to the grass.

This motion is usually short lived, as gaining first ground is a bit of an art. The camera angle is also slightly weird, and there is no talk of peripheral vision.

So it’s onto the first down and time to snap.

In between snaps, gamers will have to choose what type of play they will be running. As far as tactics go, there isn’t much, as it’s virtually impossible to tell what the opponent will be doing. But by selecting any random play under the Pass menu will at least result in some running.

The player can automatically swap between athletes at any time with the press of a button, but the game will change to the quarterback by default before a snap. Once the ball is in play, passing to another athlete takes some quick finger work. The game will slow down, allowing you to select who to pass to. It can sometimes become a bit confusing or overwhelming, as the speed in which a decision needs to be made is rather tough.

If the pass is successful, the view will change to the runner and then it’s up to the player to bob-and-weave his way through until the touchdown. If he is tackled, it’s back to square one and the whole process starts over again. Without getting into too much detail, the process is generally repeated four times before possession is changed over.

Defence works on the same principle, but instead of passing the ball, the player will have to do anything in their power to stop the opposing team from gaining any ground.
Plays are once again selectable, but the best strategy seemed to pick a random play, position the given player slightly to the side of the pack and go straight for the quarterback after the snap.

But if they manage to get the snap out, it’s where things become a bit jumbled. If the player’s character missed a bone-crunching tackle opportunity, he will stop running, although the action is right behind him. Swapping to a different player (and random) is the best way to stay active in the game, otherwise the AI will take over.

Speaking of hard tackles, the game’s mechanics employ the Euphoria engine; a dynamic physics engine that calculates physical interactions (including tackles) on the fly, rather than depending on canned animations. What this means is that no two tackles will ever be the same.

Although the game doesn’t feature the NFL teams, it’s still highly enjoyable, and with multiplayer it can become a heated contest. The graphics are superb, with some highly-detailed stadiums and insightful commentary.

As far as unlicensed NFL games go, this is probably as good as it will get. The controls are easy, the graphics are good and there is an extensive team and logo creator. It’s well worth a buy if you have even the slightest interest in American football.

At A Glance

Backbreaker is hugely enjoyable and puts a new twist on the genre.

Developer: NaturalMotion
Publisher: 505 Games
Distributor: Apex Interactive

Platform:

Xbox 360
PS3

News Wrap-up on XBox Kinect

Tuesday, September 14th, 2010
Kinect, formerly known as Project Natal, is the new buzz word for Xbox gamers. It will be an extraordinary experience in games and entertainment. There is absolutely no need for a controller; all you need to do is jump in front of the screen and start moving!

This is sure to stir the rival companies who are not currently using this amazing motion-control technology. The complete 250GB Xbox 360 Kinect bundle will include a console, camera and a game Kinect Adventures. All this for just $399.99. Latest technology, good value for money, the new Kinect will specifically appeal to non-gamers as well.

E3 2010 Xbox 360 Kinect Your Shape Fitness Evolved demo booth

Microsoft has officially announced the release on November 4, 2010 in the United States. This will be followed by Europe on November 10 and Japan on November 22. Fifteen games will be introduced at the launch including Joy Ride, Dance Central and Kinectimals.

The software giant, Microsoft, has made recent attempts to tap the Japanese market and they are particularly pleased with the performance. The games that have currently been tested are engaging but a little difficult to get used to.

Naughty Bear

Saturday, September 11th, 2010

Violent video games have been a cause for concern for some time now. The debate rages on, although these days it has taken a bit of a background position when compared to other issues surrounding the general world of computing (like South Africa’s current bugbear, which is the ease with which children can access pornography). Part of the problem could come down to responsibility, both on the parts of parents and of video game developers. Take Naughty Bear, for example.

The concept behind the game is great. On an idyllic island, all the teddy-bears live happily together. But, as with most communities, there is one bear that they all pick on and treat badly. His name is Naughty Bear. When the degradation gets too much, Naughty Bear decides to take matters into his own hands, and exacts brutal, violent revenge on the other teddies.

It’s a hilarious concept, and one that may have been a lot funnier if the developers didn’t take the violence of the game quite so seriously. The truth of the matter, though, is that while the game is oddly amusing (particularly to those with a twisted sense of humour) it is also rather disturbing. It’s not the blood (there isn’t any) or the fact that teddy bears are offing each other. It’s the gleefully gratuitous and graphic nature of the violence. It’s like Manhunt with stuffed toys.

See, each weapon has a specific special kill move that the player can utilise on a weakened teddy bear. That’s fair enough. But the sheer violence of these moves is rather over the top. Watching a teddy bear get his head beaten to a pulp with a baseball bat, or get disembowelled by a sword is bothersome on many levels – and it’s not just me.

I ran this past quite a few people to see if I was becoming a softy, but apparently my opinion is shared by others. What worries me in this particular regard is that parents – ok, they’d have to be myopic and dense – might not realise that this game is not really appropriate for youngsters. Violent video games aren’t just violent because they show blood and gore – the actions themselves are violent, whether it’s pixelated people or cuddly toys getting pummelled. And with an age restriction of 12, this game could very easily fall into the hands of youngsters, for whom it is wholly inappropriate.

Right, time to climb off of the soap box and talk a bit about the game. The concept, as I said before, is twistedly brilliant. However, the execution of the title lacks similar levels of inspiration. Graphically, it’s not bad, with the characters and environment well represented. The sound isn’t too bad either, except for the narrator, who sounds like a veteran of too many kids shows. He’s appropriate, yes, but he’s also thoroughly annoying.

The game dynamic has a few variables to it. The game will offer the player various challenges, aside from snuffing teddies. There will be missions in which the player has to snuff teddies in a sort of time trial. There will be missions in which the player has to snuff teddies without using weapons. There will be missions where the player has to snuff teddies without getting hurt. The formula is obvious, and the thought that went into creating variation in the challenges is just not enough. Sure, there are different types of bears, like cop bears and ninja bears, but these are not really more difficult to deal with than any of the other enemies in the game.

It almost seems as though the developers used the shock value of the title to cover up what is, essentially, a very mediocre game. You won’t find yourself setting anything aside for some Naughty Bear play time. It’s the kind of game you will go back to if you have nothing else to play. A little more creativity in the game dynamics department (perhaps borrowed from the interesting ways of killing department) would have served this title well.

Naughty Bear features a multiplayer component, which is fun for the first few times. However, this also devolves into the repetitive drudgery that characterises this game.

It’s a little sad, really, that a great concept like this (we were very excited and amused when we first heard about it) has been approached from all the wrong angles. The emphasis has been put in the wrong places, making the game rather forgettable. It might become a cult classic, but it lacks the polish required for a mainstream hit.

At A Glance

A game that is disturbing, yet mediocre at the same time. Not for the kids.

Developer: Artificial Mind & Movement
Publisher: 505 Games
Distributor: Apex Interactive

Platform:

PS3
Xbox 360

Tiger Woods PGA Tour 11

Friday, September 3rd, 2010

The reviews on the next title in a franchise will generally consist of the things that have been added and the changes compared to the previous title, and this review will do the same, as well as focus on aspects of the Wii version. However, for those that have never played a golf game on the Wii, let’s quickly go through the basics.

Pick one of the famous golfers or make your own. Take that golfer onto the virtual golf course and, surprise, play golf. The truly excellent part of this game actually comes from the technology provided by the Nintendo Wii. In previous golf games controls used relative motion, with controls not being able to take realistic actions into account. The Wii Motion Plus changes all of that. It recreates a true swing, playing the ball as if there was a golf club in your hand. I’m not just saying that because it sounds nice… it’s true. It’s so realistic that my real-life golf buddies and I post similar scores on real and virtual courses when we play together.

There are some major changes to the new golfing system in Tiger Woods PGA Tour 11, and these are big steps towards improving the realism of the game. There are new True View and Focus systems. True View lets players look at the ball and shots as if they were on the course.

Moving the Wii remote and Motion Plus in this view gives the player true feeling of how accurate it is, watching the golf club sway and move around the ball. The Focus System is part of the custom character development; the player can select an attribute that their golfer would like to improve… performance in the round determines how much it improves, if at all.

If the player is not up for real golfing and the arcade feel is what they’re after, or if some of the true-to-life features are just a bit too much to take on, then the new difficulty settings will help. Players are able to pick and chose realism levels and what features are to be enabled. These can be changed as the game progresses, to get the player closer to a real game of golf.

When a new golfer is created, the experience levels of that golfer are taken into account in the game. More experience is gained by hitting good shots and scoring well. These experience awards are naturally scaled according to difficulty levels and realism settings. Soon these experience points will take the golfer to the next level and they will receive a reward… maybe even a new sponsorship. The rewards are often skill points that can be applied to the golfer.

Another of the biggest additions to the game is the Ryder Cup, with all the holes faithfully recreated in the game. The player can chose who they would like to play as, representing the countries that those players would in real life. Tiger Woods denotes the U.S. team and Rory McIlroy for the Europeans.

In previous titles there were a range of mini games to break and add more variety to the golf game, like Target, T-I-G-E-R, Capture the Flag and Target2Target. In PGA Tour 11 there are a few more. Shooting Gallery requires the player to hit as many targets as they can before the time runs out. Ball Juggling demands that the player keep the ball in the air as long as possible. Last, but not least, Range Cart Showdown, challenges the player to speed around the range and pick up as many golf balls as possible. The mini games include all the enhancements from the game, so the Motion Plus accessory needs to remain on the Wii remote when playing them.

At A Glance

This is not just the next in the series… it has numerous new features and improvements on offer.

Developer: EA Sports

Publisher: Electronic Arts

Distributor: EA

Platform:

Wii

Xbox 360

PS3